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Reel Games

The idea

A feed, not a menu

Reel Games borrows one thing from short-form video: the vertical swipe. Everything else about it is built to get you into a game faster and keep you there.

Maze Chase being played inside the Reel Games swipe feed
  • Snake
  • Flying Bird
  • Asteroids
  • Cyber Runner
  • Bat
  • Pinball
  • Alien Invasion
  • Brick Breaker
  • Froggy
  • Pong
  • Maze Chase
  • Elephant Jump
  • Rabbit Sphere
  • Darts
  • Cup Pong
  • Bowling
  • Pool
  • Pond
  • Canabalt
  • Block Cutter
  • Springing
  • Shuffling
  • 2048
  • Hangman
  • Anagram
  • Matching
  • Prism
  • Connections
  • Sudoku
  • Tetris
  • Simon
  • Anagram Pro
  • Tic Tac Toe
  • Checkers
  • Connect 4
  • Block Drop
  • Minesweeper
  • Hanoi
  • Rhythm Hero
  • Maze 3D
  • Swap
  • Battleship
  • Chess
  • Lumio
  • Figure
  • Gorilla
  • Shape Buster

The difference

What a menu costs you

Choosing is not free. On a five minute break, the time spent deciding what to play is time not spent playing.

  1. Open the app

    With a menu:A grid of icons, a splash screen, maybe an ad

    With the feed:A game, already running

  2. Decide what to play

    With a menu:Scroll a catalog, read names, weigh options

    With the feed:Play the one in front of you, or swipe

  3. Move to something else

    With a menu:Quit, go back, load the menu, pick, load the game

    With the feed:One swipe

  4. Go back to a favorite

    With a menu:Same trip through the menu again

    With the feed:Swipe the other way

Watch it

Twenty seconds of the real thing

Actual gameplay from the app, not a mockup. Every screen in the reel is a game in the library.

Four consequences

What follows from building it this way

  • Discovery is the gesture

    You find your next game the same way you find your next video: by swiping past the one you are done with. Nothing about that has to be taught.

  • No loading between games

    Games start immediately because they are small and already on the device. The swipe is the whole transition.

  • The feed works offline

    A video feed stops dead without a connection. This one does not, because there is nothing to stream: the games are on your phone.

  • Retrying costs nothing

    When a round ends you go straight back to the start. No ad, no interstitial, no countdown before you can try again.

What you get

The library behind the feed

The feed is only useful if the next game is worth swiping to. 47 games ship in the app across three categories, and every one of them is listed here: arcade rounds, logic puzzles and word boards, and board games against a computer that plays to win.

You start with 12 of them free, with no credit card. Reel Games Pro opens the complete library and every game added afterwards, from $9.99 a year with a 3-day free trial. New games are added regularly, and a Pro subscription includes them at no extra cost.

Global leaderboards run across the collection, so a score set in a tunnel with no signal syncs up the next time you are online and takes its place on the board.

Free on the App Store

47 games · No ads · Plays offline

Get it