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Reel Games

The Mini Game Format

A mini game teaches itself in one round

A mini game has one rule, one screen, and a round short enough to finish before your coffee cools. You learn it by playing it, not by reading a tutorial. Reel Games is a collection of 47 of them: arcade, puzzle and strategy. You swipe up for the next one, the way you would swipe through short video.

  • Snake
  • Flying Bird
  • Asteroids
  • Cyber Runner
  • Bat
  • Pinball
  • Alien Invasion
  • Brick Breaker
  • Froggy
  • Pong
  • Maze Chase
  • Elephant Jump
  • Rabbit Sphere
  • Darts
  • Cup Pong
  • Bowling
  • Pool
  • Pond
  • Canabalt
  • Block Cutter
  • Springing
  • Shuffling
  • 2048
  • Hangman
  • Anagram
  • Matching
  • Prism
  • Connections
  • Sudoku
  • Tetris
  • Simon
  • Anagram Pro
  • Tic Tac Toe
  • Checkers
  • Connect 4
  • Block Drop
  • Minesweeper
  • Hanoi
  • Rhythm Hero
  • Maze 3D
  • Swap
  • Battleship
  • Chess
  • Lumio
  • Figure
  • Gorilla
  • Shape Buster

The format

What makes a game a mini game

Four traits, and a game needs all of them. Miss one and you have something else: a demo, a time sink, or a menu.

  • Learnable in one round

    No tutorial, no unlock tree, no twenty minute prologue. The first attempt teaches you the rule, and the second attempt is you trying to beat it.

  • Finishable in five minutes

    A round ends on its own terms. You are never abandoning progress by stopping, which is what makes it usable in a queue or a waiting room.

  • Worth an immediate retry

    The gap between losing and starting again should be nothing at all. A mini game lives or dies on how fast you can go one more time.

  • Complete, not cut down

    A mini game is small by design, not a big game with the parts removed. Chess is not a demo of something larger, and neither is Sudoku.

Mini games are not shrunken big games

A cut-down version of a big game is still a big game. It opens with a tutorial, hands you a currency you have not earned yet, and assumes you will come back tomorrow to finish what you started. Miss a week and you return to a save file you no longer understand. A real mini game carries none of that. Snake has one rule: eat, grow, do not hit a wall. You know it in four seconds.

The test is what happens when a round ends. A mini game gives you a number and a clean board. Nothing is pending. You can put the phone down with nothing hanging over you, or start again, which costs you nothing but the round itself. That ending is the whole design. Games built to keep you are built to leave a thread dangling. Games built for a short session tie it off every time.

Choosing a game is its own friction

Open a folder of games with five minutes to spare and you will spend one of them deciding. You read a tile, remember you were bad at that one, back out, scroll, open another. The menu is a small tax you pay before any fun starts. Reel Games removes the decision. Games launch instantly, with no loading screen between one game and the next. If the game in front of you is not the one you want, swipe up.

Swiping back down returns you to the game you were on, so the feed is not a one-way conveyor. The other thing a feed does is put games in front of you that you would never have picked. Nobody browsing a menu goes looking for Tower of Hanoi. It shows up anyway, you move three discs to see how it works, and you are still moving discs a while later. A menu only hands back what you already knew you liked.

Mini does not mean only arcade

Mini games get filed under arcade because arcade is where the format started. The range is wider than that. Puzzle games like Sudoku and Minesweeper are solved rather than survived, and they sit still while you think. Word games like Connections and Anagram are five minutes of vocabulary and nothing else. Strategy games like Chess and Checkers are the outlier: turn-based instead of timed, and the round runs as long as you let it.

Skill games are the third shape: Darts, Bowling, Pool, Cup Pong. Aim, release, watch, repeat, with no rules to remember between throws. The library runs to 47 games in a 50.7 MB download, and new games are added regularly. All of it sits on the phone, so a dead signal does not end a round. Scores sync to global leaderboards when you are back online, which gives a two minute game something to add up to.

If it needs a tutorial before the first round, it was never a mini game.

Questions

About the format

What counts as a mini game?
A game with one rule, one screen, and a round that ends. You learn it by playing rather than by reading a tutorial, and finishing takes a couple of minutes. Length matters less than the ending: a mini game never leaves you mid-task.
How many mini games are in Reel Games?
The library is 47 games across arcade, puzzle and strategy. New games are added regularly. The app is free to download and starts you with 12 free games.
Why a feed instead of a game menu?
Because picking is the slowest part of a five minute break. Games launch instantly, and nothing loads between one game and the next, so the swipe is the entire interface. Swipe up for a different one, swipe down to go back.

One feed, every format

Arcade, puzzle and strategy, all one swipe apart. You do not have to decide what you are in the mood for before you open it.

12 games free to start · 50.7 MB download · no ads

Free on the App Store

47 games · No ads · Plays offline

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