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Reel Games

No ads, ever

No ads, not even between rounds

Reel Games has no ads. Not a banner along the bottom, not a video between games, not a countdown standing between you and a replay. The App Store listing puts it in three words: no ads, ever. It is free to download, 12 games are free with no credit card, and a Pro subscription pays for the rest.

Do the arithmetic

What an ad every other round actually costs

Twenty rounds of a 90 second game, with a 30 second ad after every 2. Generous assumptions on both counts, and the bill still comes to one minute in seven.

Playing30 min
Watching ads5 min

That is 14% of the time you set aside for a game spent not playing it, on assumptions that flatter the ads. Shorter rounds or a higher ad frequency, which is the norm, push it well past that. And the interruption lands at the worst possible moment: the second you lose and want to go again. In Reel Games the number is zero.

Short rounds make ad breaks expensive

Look at the shape of a mini game session. A round of Snake or 2048 is over quickly, and it often ends before you expected it to. A full screen ad holds the screen until it decides to let you close it. Put one between every couple of rounds and the waiting stops being a rounding error on the session. It turns into a real share of the time you spent, and on a short wait in line that share is most of what you came for.

The cost is not only the seconds. Reel Games works like a vertical feed: you swipe up to the next game and it launches with no loading screen in between. That only feels right if the gap between two games stays near zero. Drop a countdown into that gap and the whole motion stops being a feed. It becomes a queue, and you start deciding whether the next game is worth the wait.

The ad lands on the replay tap

Interstitials get placed at the moment a game ends, because that reads like a natural break in the session. It is also the exact moment you were going to tap replay. Losing a board leaves you with a specific thought, the one about what you should have done on move nine, and that thought has a short shelf life. Sit through something else and it is gone. You are not replaying. You are putting the phone down.

Here nothing is scheduled against that moment. You lose, you go again, or you swipe up and land on something different with no loading screen. Progress keeps tracking across the collection and scores post to the global leaderboards when you have a connection. The only thing that ends a session is you deciding to stop, which is a strange sentence to have to write about a game.

Somebody pays for the app either way

An app with no ads is funded by the people using it. Reel Games is free to download and 12 games are free with no credit card. Reel Games Pro opens the complete library and every game added after you subscribe, and new games are added regularly. It is $3.99 monthly or $9.99 yearly, with a three day free trial, and you can cancel whenever. That is the whole business model.

The other half of an ad business is knowing who is watching. That is what makes the inventory worth anything, and it is why ad supported games tend to want an identifier and a profile. Reel Games asks for neither. Its privacy policy commits to collecting no name, no email address, no location, no contacts and no advertising identifiers: an account is a randomly generated username, and the only thing stored against it is your high scores, so the leaderboard has something to rank. There is nothing to sell, because no profile is built. Leaderboards still need a connection to sync, and a purchase needs one to go through.

An interstitial after a loss lands on the exact second you would have tapped replay. That is the point.

In practice

Three things that follow from having no ads

  • No ads, ever

    No interstitial after a loss, no banner across the bottom, no rewarded video standing between you and one more try. That is the wording the App Store listing itself uses.

  • No profile being built

    No name, email address, location, contacts, or advertising identifiers. An account is a randomly generated username. High scores are stored so the leaderboard can rank them, and that is the extent of it. There is no advertiser to sell a profile to.

  • Paid for directly instead

    12 games are free. Pro unlocks the rest at $3.99 a month or $9.99 a year, with a 3-day free trial. That is the whole business model.

Questions

Ads, money, and privacy

Does Reel Games have any ads at all?
No. The App Store listing says no ads, ever. There are no banners, no video between games, and no rewarded ads to unlock anything. The app is free to download with 12 games included, and Reel Games Pro covers the rest of the library.
How much does Reel Games Pro cost?
It is $3.99 a month or $9.99 a year, with a three day free trial you can cancel anytime. Pro unlocks the complete library and every game added later, and new games are added regularly. The 12 free games need no credit card.
Does the app track me or collect data?
No name, no email address, no location and no advertising identifiers, according to the app's privacy policy. Your account is a randomly generated username and high scores are stored against it so the global leaderboard can rank them. Payments are handled entirely by Apple, and there is no ad network to feed.

Play twenty rounds in a row

Nothing loads between them. When you lose, the next attempt starts immediately, which is the whole reason you opened the app.

12 games free to start · 50.7 MB download · no ads

Free on the App Store

47 games · No ads · Plays offline

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